By Jake TorresPosted on December 14, 2025 . For the spatial web, we need equivalent, lightweight, and universally understood formats for 3D objects and scenes. glTF (GL Transmission Format): This is emerging as the “JPEG of 3D.” It’s efficient, compact, and designed for runtime delivery. Widespread adoption of glTF is crucial—it means a model created in one software tool can be viewed on any compliant browser or device without hiccups.USD (Universal Scene Description): Pioneered by Pixar, USD is more like the powerhouse for complex, collaborative scenes. It’s fantastic for authoring and can handle massive amounts of data. The ideal future might see glTF for delivery and USD for creation. Table of Contents Toggle 2. The Spatial Browser & WebXR Device API3. The Geospatial Anchor: Mapping the Digital to the PhysicalThe Heavy Lifting: Compute, Latency, and the EdgeWhat This Means for Businesses and Creators (Right Now)The Road Ahead: An Interconnected Reality 2. The Spatial Browser & WebXR Device API Our current browsers are built for documents. The spatial web needs browsers—or significant updates to existing ones—that understand 3D environments as first-class citizens. This is where the WebXR Device API comes in. It acts as a translator between your website and any XR device (headsets, AR glasses, even phones). It handles the core tasks: tracking your head and hand movements, rendering the correct perspective, and managing input. As this API matures and becomes standard across Chrome, Safari, and others, developers can build one experience that works (almost) everywhere. 3. The Geospatial Anchor: Mapping the Digital to the Physical This is the real magic trick. For AR to be truly persistent and shared, digital objects need to “remember” where they are in the real world. A virtual sculpture in a town square should be there for everyone, and it should stay put. This requires a shared, precise coordinate system. Companies like Google and Apple are building their own “visual positioning” services—using camera data to pinpoint location more accurately than GPS ever could. Open standards for these geospatial anchors will be vital to prevent a fragmented, walled-garden reality. The Heavy Lifting: Compute, Latency, and the Edge Rendering complex 3D graphics in real-time is computationally expensive. You can’t rely on a faraway data center when a millisecond of lag can break immersion—or cause nausea. This is why the edge computing infrastructure is so critical. Processing needs to happen closer to the user. Think local network nodes, even within the XR device itself. The dream scenario? Heavy rendering is offloaded to a nearby edge server, which streams a pristine, interactive scene to your lightweight glasses. This demands a massive, low-latency network fabric—hello, 5G and beyond. Infrastructure LayerWhat It DoesAnalogy3D Asset Standards (glTF/USD)Defines the “file format” for objects & scenes.The bricks and mortar.WebXR API & Spatial BrowsersProvides the environment to view & interact.The house itself, with doors and windows.Geospatial AnchorsPins digital content to real-world locations.The land survey and address system.Edge Compute & 5GPowers it all with speed and low latency.The electrical grid and water pipes. What This Means for Businesses and Creators (Right Now) This might sound futuristic, but the preparation starts today. Here’s the deal: the organizations that begin adapting their digital assets and workflows now will have a staggering head start. Audit Your 3D Assets: If you have product models, architectural visualizations, or training simulations, start converting them to future-friendly formats like glTF. It’s about asset readiness.Experiment with WebXR: The APIs are live now. Build a simple proof-of-concept. Let customers view a product in their space on your e-commerce site. The learning curve is the point.Think Spatial, Not Just Visual: When creating new 3D content, consider how it interacts with space and physics. Does it cast a shadow? Can it be viewed from all angles? This mindset shift is crucial. The Road Ahead: An Interconnected Reality Honestly, the final shape of the spatial web infrastructure won’t be built by one company. It’ll be a messy, collaborative effort between standards bodies (like the World Wide Web Consortium), tech giants, and open-source communities. There will be false starts and competing protocols—that’s just how these things go. But the trajectory is clear. We’re moving from a web of pages to a web of places. From links you click to objects you touch. From information you read to experiences you inhabit. The infrastructure being laid today—the standards, the networks, the browsers—isn’t just technical plumbing. It’s the blueprint for a new layer of human reality, one that’s finally starting to feel… well, human. Internet